• Rage Game

  • Solo on PC

  • Unity

  • 48 Hours

  • Award: Coup de Cœur du Jury

A new game jam (my favorite so far)


TAB was created during the ICAN x MSI Game Jam

under the theme "Countdown".



While a classic ticking clock was the obvious route, we deliberately steered

clear of a simple timer. Instead, the countdown became

an unforgiving laptop battery slowly bleeding out while you

desperately try to deploy a hotfix before 5 PM on a Friday.

This core concept was something that had been lingering in my mind since

my very first game jam, and this event

provided the ideal opportunity to finally bring it to life.


Game Design Intentions

  • Player frustration: Replicating every modern digital annoyance

    (Ads, captchas, intrusive pop-ups)


  • The MultiTasking Dilemma: The core loop creates a constant

    push-and-pull between two conflicting objectives




We were glad to have a working game with a few hours to spare. We used them

to polish the game and have fun while creating more fake ads!


After adding a few mini games, some videos, a main menu

and some polish, we were proud to present our game,

Totally Accurtate Burnout!


Our work paid off, as we won the "Coup de coeur" award

but most importantly, we saw many people rage on our game!
Our design was conveying the right emotion…


More on what I did


During this jam I had a few roles :


  • Designing the game's main toy mechanic

  • Implementing new mini games

  • Programming the core gameplay system

  • Planning and setting the workflow


During this jam I learned to work with the biggest team yet.


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