
An open world Tower Defense game

We had this idea of having the freedom of Minecraft,
the management of Satisfactory, the tower defense mechanics of Thronefall,
with a touch of goofiness from Overcooked. All in one game… Bloop Journey.
In Bloop Journey, you play as Ant-Wan and Kristi-AN,
two Bloops on a quest to colonize space. However, you're ambushed.
Game Design Intentions
Communication: All levels are connected,
and resources are shared across them and players.
Motivation: Feedback also serves to give players a sense
of satisfaction when they complete tasks
and as they watch their colony grow.
The first area

For this prototype, we built the first area,
where players learn the core mechanics, explore the buying and upgrade system,
and encounter the first enemies.
Our goal was to ensure that the core experience remained intact.
So we can understand what motivates the players
and how they would interact with each others and the environnement.
More on what I did
During this project here's what I did :
Designing the game's main systems
Developed the onboarding flow and user experience
Programming the core gameplay system
Created level layouts and overall level design.
Planning and setting the workflow