An open world Tower Defense game

We had this idea of having the freedom of Minecraft,

the management of Satisfactory, the tower defense mechanics of Thronefall,

with a touch of goofiness from Overcooked. All in one game… Bloop Journey.


In Bloop Journey, you play as Ant-Wan and Kristi-AN,

two Bloops on a quest to colonize space. However, you're ambushed.


Game Design Intentions


  • Communication: All levels are connected,

    and resources are shared across them and players.


  • Motivation: Feedback also serves to give players a sense

    of satisfaction when they complete tasks

    and as they watch their colony grow.


The first area



For this prototype, we built the first area,

where players learn the core mechanics, explore the buying and upgrade system,

and encounter the first enemies.


Our goal was to ensure that the core experience remained intact.

So we can understand what motivates the players

and how they would interact with each others and the environnement.


More on what I did


During this project here's what I did :


  • Designing the game's main systems

  • Developed the onboarding flow and user experience

  • Programming the core gameplay system

  • Created level layouts and overall level design.

  • Planning and setting the workflow


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